There’ll be no classes in Bethesda’s Elder Scrolls V: Skyrim, but series creator Todd Howard insists the new system is more “elegant”.
During a GameInformer Podcast, Howard explained how the move will allow gamers experience to be more in line with their own style, and not as prescribed as previous installments.
“What we found in Oblivion – you start the game, you pick your race and you play for a while,” he said.
“Our intent was: you played for a while, you got to figure out some skills, and then depending on how you play… one of the characters asks you, ‘Okay, what kind of class do you want to be? Here’s my recommendation based on how you’ve been playing.’
“And sort of our thought process was, what if that guy never asked that? I was perfectly happy right before then, ya know, I was just playing the game and skills were going up, so we just got rid of that. You just play, and your skills go up as you play and the higher your skill, the more it affects your leveling. So it’s a really, really nice elegant system that kind of self-balances itself.”
Howard insisted the new system prevents players from picking a class that’s not suited to their natural style of play.
“What we found in Oblivion is people would play, and even though they played for a half hour and then they picked their class, it’s still – in the scheme of the games we make – not enough time to really understand all the skills and how they work”
“So people would play, and the general pattern would be they’d play for like, three hours and then ‘oh I picked the wrong skills, I’m going to start over’
“They weren’t necessarily upset about that, but to us, someone who’s making a game you’re like… ‘is there a way we can solve that? Is there a better way of doing it?’ And we think this is it.”
We’ll see how this all pans out when the game launches for PC, PlayStation 3 and Xbox 360 on November 11th.
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